> Note
* This BASE applies For forever ( Permanent )
* Can be used for other FPS games
* Keep learning if you want to be a hack maker
> Remember :
* Dont forget to always include the name of the author's name
* Need Edit again so that hack works well and one condition Use your creativity
> Clue :
* Edit Hook and change Detours with Undetec Hook/Detours
> Features
/***** Hack menu ********/
* Wallhack Chamz
* Wallhack Glass
* This BASE applies For forever ( Permanent )
* Can be used for other FPS games
* Keep learning if you want to be a hack maker
> Remember :
* Dont forget to always include the name of the author's name
* Need Edit again so that hack works well and one condition Use your creativity
> Clue :
* Edit Hook and change Detours with Undetec Hook/Detours

> Features
/***** Hack menu ********/
* Wallhack Chamz
* Wallhack Glass
/***** OPTION *********/
# Move Menu
# Reset Menu
# With Sounds
/***** INFO ***********/
# Maker
# Version
# Time
# Date
# FPS

Part 1
Let's start a class

1. Make a new folder in destop then give a name ( example : QmoMPGHclass ) then click OK
2. Open your Microsoft Visual Studio C++ 2010
3. Make a new Project Then give a new name ( It's up to you ) then click OK / or you can see the pic :

> Setting Properties
4. Right-click your project solution, see the pic :

> Now include parts Microsoft DirectX 9.0 SDK ( This for D3D9 Hacked ) of your project
5. Right-click your project, see the pic :





> Now go into the souce code
For code go to Code Qmo MPGH base 2011
-_-"
BalasHapus